Versions/0.15

0.15 was the first version of 30XX available to be purchased in Steam Early Access.

0.15.0
Release: 17th of February, 2021


 * Introduced 6 level themes: Burning Temple, Echocave, Clockzone, Highvault, Penumbra and Deepverse.
 * The level theme for Echocave is now Hollows.
 * Introduced Mega Mode, allowing players to play a non-permadeath version of 30XX more similar to the classic games it's inspired from.
 * Introduced the Editor, allowing players to create their own level chunks for other players to encounter during Maker Mode runs.

0.15.1
Release: 17th of February, 2021


 * No changelog, only thing known is that it contains "a few more fixes".
 * Released before the game was publicly available, but some streamers (notably Vinesauce) got to play 0.15.0 beforehand.

0.15.2
Release: 17th of February, 2021


 * Fixed a crash some players experienced where the game would crash after finishing the tutorial, selecting Mega Mode, then dying.

0.15.3
Release: 18th of February, 2021


 * Fixed an issue that'd make it look like you had full Energy as Nina after completing a stage with 0. (It was a display bug.)
 * Fixed an issue causing the Core Blessing (Memory Index upgrade) to work approximately 100% less frequently than intended.
 * Fixed a sneaky hiding wall in a certain Clockzone chunk (that'd make it look like you were landing on nothing).
 * Fixed the only common crash we've seen so far - keep those reports coming!
 * Fixed online issues where Trapmole, Shieldface, and Crystal Twin enemies (Echocave) weren't behaving properly for the client.
 * Fixed a few awkward level generations.
 * Fixed a few issues that might be causing Proton users to crash. (There may be more.)
 * Highvault wind platforms now do a better job of stopping players from getting stuck in them.
 * Fixed an issue that could cause the Mega Mode shop to not properly reset when you start a new run in a given slot.
 * Updated Chest graphics for a little more clarity. We have bigger plans here - we're not done yet!

0.15.4
Release: 19th of February, 2021


 * Reduced level length in Standard by approximately 33%. Mega Mode's level length is unchanged.
 * Fixed two crashes - one that seems to have been related to loading Mega Mode files, and one that involved invalid bullet spawns.
 * Penumbra's Voidspawners now spawn a new Void after 3 seconds (levels 1-2) and 2 seconds (levels 3+), up from 2 seconds/1 second, respectively.
 * Fixed some level generation possibilities that caused deeply wack situations.
 * Improved default placement of resurrection shrines in co-op so they (hopefully) don't show up in walls. (Looking at you, Clockzone spawns.)
 * Fixed an online issue that'd see Ace-playing clients pick up Techniques into the wrong slot, sometimes overwriting existing abilities.
 * Increased Slot/Shop spawn rates in Standard.
 * Fixed Highvault's Tornado Machines visuals sometimes not matching the hitbox in online play as the client.
 * Fixed Penumbra's music issue. (Bandaid fix - better fix coming soon.)

0.15.5
Release: 20th of February, 2021


 * Added an "Unstuck" command at the bottom of the Settings menu. If you use it, it'll teleport any local players (i.e., not your partner in online co-op) to the beginning of the chunk you're in. We've seen a few issues where various abilities can get players stuck, so we figured we'd add this while we work on them. It'll also currently unlock miniboss/contemplate gates, in case the unstuck feature places you behind a gate you've already triggered.
 * Please note: This command probably doesn't work flawlessly yet, so you should probably only use it if you really need it! There are almost certainly a few places where this command will send you somewhere you don't want to go. We'll fix it up as soon as we find the time.
 * Fixed an online Penumbra crash.
 * Fixed an issue where Ace and Nina could pick up some of the other's weapons, sometimes resulting in a crash when used.
 * Fixed an issue causing Lethal Tempo to refuse to drop Potentia.
 * Choicebooster now affects new Mega Mode shops.
 * Fixed an issue causing Revive shrines to spawn during the Hoot Omega fight.
 * Fixed an issue causing the camera to zoom improperly during the Hoot Omega fight (either in local co-op, or when dying).

0.15.6
Release: 22nd of February, 2021


 * Fixed an issue in online co-op that could cause the client to be unable to trigger miniboss encounters. If either player makes it to the miniboss trigger, it'll teleport the other player forward and start the event.
 * Fixed an issue that could cause players to appear invisible to one another in online co-op, especially after a death/game reset.
 * Fixed the mid-level Choice Machine drawing too far forward.
 * Fixed an issue that could cause coyote time jumps to fail to trigger Penumbra's Faith Block groups. (30XX gives you a small period of time after you walk off a platform to jump normally - the bug was that these jumps would sometimes fail to trigger the faith block disappearing and spawning the next set, which felt bad.)
 * Fixed an issue that'd cause Hoot Omega to fly directly into lava and die immediately. (We'd been testing enemies taking damage from spikes/lava/etc - 0.15.6 removes this - let us know what you think!
 * All "warp" effects other than teleporting to your partner in co-op now also set your last "safe" spot to the warp location (so you don't warp, touch lava, and go all the way back to before the warp).
 * Fixed an issue in online co-op where a Tornado Machine's tornadoes might display in the wrong direction (causing a phantom hitbox).
 * Fixed an issue causing a player to be temporarily unable to attack after joining a co-op session. (If you still experience this or are playing on an older version, you can reset it by charging up a shot.)
 * Fixed Echobeast's teleport warning tells showing up under the ground when he moves to the bottom of his arena.
 * Fixed an issue causing Clockzone's Gearturret (spinning clock face enemy) to not animate properly for the client in online play.
 * Fixed an issue causing Clockzone Gear Platforms (and spike gears) with exceptionally long movement periods to warp after entering their room.
 * Hopefully fixed an issue causing some players with specific, uncommon controllers to not be able to control menus as expected. Please check in with us if this describes you! When pausing in local co-op, only the pausing player will have menu control now.
 * Folks play 30XX with a wide variety of controllers, so let us know if any other issues pop here - we'll get em resolved ASAP.
 * Fixed a missing Echocave decoration.
 * You can no longer unequip the Toy Beam (previously Dump Beam) if doing so would place you over your Core Limit.
 * The new Unstuck button no longer works on the title screen (to hilarious results).
 * During Early Access, "Show Chunk Name" now defaults to On in Advanced Options.
 * Shopaholic no longer spawns more than once per run.

0.15.7
Release: 22nd of February, 2021


 * No known changes exist for this version. It released very soon after 0.15.6.

0.15.8
Release: 24th of February, 2021


 * Fixed an issue that could cause Mega Mode shop items to not save as "purchased".
 * Fixed an issue causing Mega Mode shops to not synchronize properly in online co-op. (The two players now share a shop, and if either player attempts to purchase an item, both players will get it.)
 * Fixed a few edge cases where co-op save data could behave oddly in online co-op in Mega Mode.
 * Fixed cases where Japanese strings would incorrectly display as "~".
 * Fixed a few potential crashes.
 * Fixed an issue causing Slot Machines to occasionally drop Energy capsules (which don't drop in the game at all anymore).

0.15.9
Release: 27th of February, 2021

Main Game

 * Fixed an issue that could prevent the game from saving properly. (If you've had issues getting the game to save your progress, let me know if this helps you!)
 * Added new visuals for basic pickups.
 * Added new visuals for Chests.
 * Changed up Flapp (bat enemy) colors for each stage they show up in.
 * Adjusted Echocave's first phase background brightness.
 * Tweaked 0.15.6's controller-menu-logic just a bit. If you've had issues with your controller stick in menus since a few days ago, this should help.
 * Fixed a rare issue that could cause Strike Activators (the switches you hit in some stages) to decide to kill you on contact.
 * Fixed lots of Ace's animation split issues (where his sprite would split in half).
 * Added better camera snapping logic. Today, that'll fix the Burning Temple miniboss segment where the camera could behave oddly on the right side of the room - soon, we'll be using it across the board.
 * Fixed an issue that could cause Legacy's shapebros to start the fight by warping to their first movement spot instead of traveling normally. The shapes now also spawn around Legacy, instead of right on top of him.
 * Fixed Osafune's interaction with Echocave's Shieldface enemies.
 * Fixed an issue that could cause Revive shrines and the Unstuck feature to function poorly in a specific Penumbra phase.
 * Fixed Legacy's intro animation.
 * Fixed an error that could cause Lethal Tempo's heads to give up sometimes after two or three have been destroyed.
 * Fixed an issue that could cause background artifacting (weird visual glitches) in Deepverse at certain resolutions. (The fix also takes care of a much less common occurrence in Penumbra.) It probably still happens in some Ultrawide resolutions.
 * Penumbra's Void Orbs now do a better job of indicating that they won't hurt you while frozen.
 * Fixed Ace's Dolomite Link's interaction with Megavoids (big Penumbra void orbs that don't move).
 * (Mantis) Disabled anonymous comments until we have time to re-add Captcha checks (we were getting a bit spammed).

Editor

 * The editor can now be used without an account. Certain features, such as uploading chunks, still require one, however.
 * In the Chunk Catalog menu, you can now view a chunk author's "User Card" from the Chunk Card.
 * You can now view all chunks by a given user, either through the User Card or as a filter in the Chunk Catalog.
 * You can now only vote on a chunk if you've played it.
 * The editor now reminds you of Advanced Mode when uploading a Basic Mode chunk (can be disabled).
 * Removed Clockzone's "Gate" phase (since this is a transitional phase).
 * Newly generated chunk thumbnails now have colored borders to indicate the chunk difficulty.
 * Newly generated chunk thumbnails now have rounded corners to better match the shape of their containers.
 * Improved background scaling in newly generated chunk thumbnails.
 * Objects with a "destination" or "path" parameter no longer show their destination or path in newly generated chunk thumbnails.
 * Fixed a rare crash when moving multiple tiles at once.
 * Fixed a memory leak when entering and leaving the chunk builder repeatedly.
 * Fixed a lot of instances of text not fitting in buttons or fields in certain languages.
 * Fixed a bug where pasting a copied asset and hovering over other assets would leave behind highlight rectangles.
 * Fixed a bug where multi-selecting objects, then right-clicking an unselected object to delete it, also deletes the selected objects.
 * Fixed a bug where multi-selecting both objects and tiles, then right-clicking a tile, doesn't delete the objects and vice versa.
 * Fixed a bug where chunks with the Bonus phase would show a broken phase name in Basic Mode.
 * Fixed a bug where the Bonus phase could not be selected in the Chunk Catalog filters.
 * Fixed a bug where hovering over an asset while saving the chunk would display the highlight rectangle for that asset in the chunk thumbnail.
 * Fixed a bug where certain floating cars on the title screen could disappear before leaving the screen.
 * Hopefully fixed a rare bug where you cannot enter your chunk name in the in-editor settings menu.

0.15.10
Release: 2nd of March, 2021

Main Game

 * Fixed a crash that could happen when Penumbra's Void Orbs get frozen.
 * Performed a level length balance pass in both Standard and Mega Modes. In general, the first level of a run will now be shorter, and level 6 will be a bit longer. (This also lets us exercise a bit more control over how Pilgrimage makes levels longer.)
 * Tightened up lots of our camera snap zones. (We're also experimenting with new camera snap zones in HQ - let us know what you think!)
 * Fixed up Shieldface initial behavior - there were a few cases where they might not start moving right when activated.
 * Ace can now catch his thrown Saber and Raijin Call during his own invuln frames.
 * Deepverse's Snake Miniboss' exploding tail pieces now deal damage scaling with Enemy Damage (Zealot's Wrath) instead of Hazard Damage (Sacred Spines).
 * Fixed an issue where Oxjack's dash-bolt didn't correctly trigger Penumbra's Megavoids.

Editor

 * Fixed a tutorial crash (over the weekend, but we didn't write specific notes for it).