Crushing Void

Crushing Void is a Power for Nina. When used, it spawns a black hole in front of Nina which slowly moves forwards, greatly damaging any enemy it collides with. It pierces enemies on kill, and will suck in smaller enemies like Flapps. Holding the Power button will allow it to be charged up to two levels, each level increasing the damage, size and energy cost.

Power Fusions

 * Zen Mortar
 * 20 NRG cost.
 * Fire a void orb straight forward.
 * Before detonation, the void orb does 5.0x Power Strength
 * When triggered, creates a black hole that sucks in nearby enemies, dealing 20.0x Power Strength (to-do: test on bosses)
 * Crystal Wave
 * 25 NRG cost.
 * Nina will pause for a moment then freeze every enemy within a large radius around her.
 * The freezing blast will deal 1 flat damage.
 * Aiming Gear
 * 20 NRG cost.
 * A dashing tackle that can be aimed in 8 directions, dealing 20 flat damage.
 * Rending Whirl
 * 40 NRG cost.
 * A much larger tornado that is reduced to 1.0x Power Strength, and lasts 5 seconds.
 * Negation Pulse
 * 50 NRG cost.
 * Nina pauses for a second, then releases a much larger Negation Pulse that deals 8.0x Power Strength to any enemies caught within it.
 * Jagged Bolt
 * 20 NRG cost.
 * A smaller, stationary void that randomly sprays Jagged Bolts in all directions that deal 15 flat damage each.
 * Autodrone
 * 1 NRG cost (drains NRG over time).
 * A void that deals continuous damage (2.0x Power Strength) to any enemies within it.
 * Can be toggled at any time.

Stage Interactions

 * All stages: Is capable of destroying Vending Machines.
 * Clockzone: Absorbs enemy gear projectiles, growing in size and damage with each gear consumed.
 * Echocave: Forces moles out of hiding, and sucks them in.

History

 * Early Access 0.35.0:
 * Removed Crushing Void's ability to charge; instead, it is now based off the half-charged version of pre-0.35 Crushing Void
 * Reworked a majority of Crushing Void's fusions.
 * Now costs 20 energy (previous 1+current charge level).
 * Fusions now provide the same result regardless of fusion order.
 * Early Access 0.29.0:
 * Added an interaction in Clockzone and Echocave.
 * Modified its fusion with Negation Pulse.
 * Early Access 0.24.0: Can now be fused with Jagged Bolt.
 * Early Access 0.15.0: Released.