Powers

Powers are abilities the player can use after defeating the boss of a stage (except Unleash Blade, which does not have to be collected). While Powers are used by Nina, Techniques are used by Ace. Nina also has the ability to fuse her Powers in the Pause Screen, creating many different Power combinations; as of right now, this gives Nina access to 36 total Powers: the 8 base Powers, as well as 28 fusions. Ace can access all of his currently obtained Techniques at once by pressing a direction (up, down, or no direction at all) and any of the three Power buttons.

While Ace has nine slots for his Techniques, Nina can only choose three powers (or fusions) to equip, with seven reserve slots (meaning a total of 13 slots, both equipped and reserve). Without Mega Mode, it is not possible for Nina to fill all her slots as there are only eight levels currently.

Additionally, each Power has two Power Augs that will spawn in later stages (starting in Level 3) as alternate boss rewards, which give new properties to previously picked up Powers. If the player doesn't have the Power that a Power Aug belongs to, it will be replaced with a Remnant, which grants the player a character-agnostic ability themed after the boss or stage it comes from.

Power Efficiency
Power Efficiency is a mechanic that was introduced in Early Access 0.36, functioning as a semi-hidden statistic that modifies how much a particular power may cost. For example, a +50% Power Efficiency allows you to cast 50% more powers, and +100% Power Efficiency allows you to cast twice as many powers as usual. The modified cost is reflected on the pause menu which shows how much NRG a power may cost, and this takes temporary Power Efficiency buffs or debuffs into account. Stacking Power Efficiency modifiers has an additive effect, even from different augments. The following items modify Power Efficiency at the moment:


 * Owlhawk's Focus
 * Owlhawk Set Bonus
 * Crisis Clarity
 * Heavy Juice