Rending Whirl

Rending Whirl is a Power for Nina. When used, it creates a giant vertical pillar of air above and below Nina, repeatedly dealing damage to any enemy caught inside. The Tornado does 8 ticks over 2 seconds.(Bosses take up to 4? Hits)

Power Fusions
Rending Whirl's fusion effect, Persist, allows all weapons it is fused with to linger for longer than usual, giving them new lingering effects.
 * Zen Mortar
 * 15 NRG cost.
 * When triggered, instead creates a whirling fire which rains down projectiles, each dealing 10 flat damage each.
 * Crystal Wave
 * 15 NRG cost.
 * Fire a small beam of Crystal Path Blocks, creating a temporary platform.
 * The beam will stop early if it hits an enemy, dealing 1 flat damage but not freezing them.
 * Aiming Gear
 * 20 NRG cost.
 * A tornado that can be fired in 8 cardinal directions, but only appears on one side of Nina.
 * Crushing Void
 * 40 NRG cost.
 * A much larger tornado that is reduced to 1.0x Power Strength, and lasts 3 seconds.
 * Negation Pulse
 * 1 NRG cost (drains NRG over time).
 * A shield that is completely invulnerable to projectiles, but disabled Nina's attacks and powers while it is active.
 * Can be toggled on and off anytime.
 * Jagged Bolt
 * 12 NRG cost.
 * A smaller Jagged Bolt that deals 2.0x Power Strength upon hitting enemies.
 * Enemies hit by this will be tagged for 2 seconds, letting Nina's buster shots home in on it.
 * Autodrone
 * 20 NRG cost.
 * A stationary Autodrone that will not follow Nina.
 * Fires six shots before disappearing.

Stage Interactions

 * Clockzone: Temporarily stops Waterfall Platforms from moving.
 * Penumbra: Destroys Megavoids. Can also destroy Absolution's voids.

History

 * Early Access 0.36.0:
 * The debuff inflicted on enemies with its Jagged Bolt fusion now lasts 2 seconds (up from 1).
 * The tornado from its Crushing Void fusion now lasts 3 seconds (down from 5).
 * Early Access 0.35.0:
 * Due to the energy rework, now costs 10 NRG cost (originally cost 1).
 * Reworked a majority of Rending Whirl's fusions.
 * Fusions now provide the same result regardless of fusion order.
 * Early Access 0.29.0: Added interactions in Clockzone and Penumbra.
 * Early Access 0.24.0: Can now be fused with Jagged Bolt.
 * Early Access 0.15.0: Released.