Crystal Wave

Crystal Wave is a Power for Nina. It fires directly forwards, dealing 1 damage on hit and freezing the target in crystal for 3 seconds. Additionally, the projectile pierces enemies. When frozen, an enemy can be used as a platform and takes 50% extra damage from all sources. Bosses cannot be frozen, with the exception of Hoot Omega.

Power Fusions

 * Zen Mortar
 * 15 NRG cost.
 * Fires a crystal that splits into numerous shards when it either hits a wall or the button is pressed again.
 * The initial shot does 4.0x Power Strength, and the shards deal 2.0x Power Strength.
 * Aiming Gear
 * 8 NRG cost.
 * Fires a crystal in any of eight directions that can freeze a single enemy on contact, dealing 1 damage.
 * If this hits a wall, it will create a small block that lasts about 3 seconds.
 * Rending Whirl
 * 15 NRG cost.
 * Fire a small beam of Crystal Path Blocks, creating a temporary platform.
 * The beam will stop early if it hits an enemy, dealing 1 flat damage but not freezing them.
 * Crushing Void
 * 25 NRG cost.
 * Nina will pause for a moment then freeze every enemy within a large radius around her.
 * The freezing blast will deal 1 flat damage.
 * Negation Pulse
 * 15 NRG cost.
 * Launch a pulse that inherits Nina's velocity, similarly to the Shadespur in 20XX.
 * Freezes enemies, and deals 3.0x Power Strength.
 * Jagged Bolt
 * 10 NRG cost.
 * A smaller Crystal Wave that homes in, freezing a single enemy without piercing it.
 * Autodrone
 * 20 NRG cost.
 * Automates Crystal Wave for you
 * Will fire four shots before disappearing.

Stage Interactions

 * Burning Temple: Permanently freezes Flame Spewers, disabling them from firing.
 * Deepverse: Temporarily freezes disappearing platforms and makes them solid for 3(?) seconds. Can also freeze Legacy's shapes.
 * Highvault: Temporarily freezes Hoot Omega, and stops the thunder rain in the process.

History

 * Early Access 0.35.0
 * Due to the energy rework, now costs 10 NRG (originally cost 1).
 * Reworked a majority of Crystal Wave's fusions.
 * Fusions now provide the same result regardless of fusion order.
 * Removed its ability to phase through walls.
 * Early Access 0.29.0: Added interactions in Burning Temple, Highvault and Deepverse.
 * Early Access 0.25.0: No longer disappears upon hitting an invulnerable/shielded target.
 * Early Access 0.24.0: Can now be fused with Jagged Bolt.
 * Public Demo 1: Released.