Armor

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Armor is a temporary health stat that goes past your maximum HP. It is primarily obtained from grey, triangular Armor pickups that grant +20 armor each.

When picking up Armor from any source, a grey Armor bar will appear at the end of your HP bar. Almost all sources of damage will subtract from your current Armor before touching your current HP.

When hit with Armor, the player does not take knockback. Armor loss is permanent, but more can be gained in its place. Unlike HP, there is no limit to the amount of Armor a player can have at any given time.

Strategies

 * Augments with effects that scale with HP, current or maximum, do not account for Armor.
 * This can be useful when using augments like or  in conjunction with large amounts of Armor, such as that granted by.
 * However, this also means that does not benefit from Armor increases.
 * Armor prevents knockback. This can be exploited to keep for longer.