Zen Ascent

Zen Ascent is a Technique for Ace, obtained by defeating Zen Primus. When obtained, it allows Ace to rise into the air with an uppercut, damaging enemies in front of him and gaining considerable vertical height. If Ace deals damage to an enemy during the attack, he becomes invulnerable to melee damage until half a second after the uppercut animation ends. The invulnerability will not activate if the attack was blocked.

Ace can Surge the Technique at the cost of 4 Energy. When Surged, the projectile will turn blue, doubling its damage and increasing the height that Ace travels by about 50%.

Strategies
The main benefit of using this technique is the height he gains from it allowing him to easily and quickly traverse vertical levels, primarily effective in Clockzone and Penumbra for their heavy use of vertical chunks near the end of the level. Pairing Zen Ascent and Dolomite Link allows Ace to rush through levels at Ludicrous! speeds making them perfect for players using the Imminent Rapture Entropy Cluster or going for the time bonus on Daily and Weekly Challenges.

History

 * Early Access 0.20.0:
 * Now grants melee invulnerability frames when damaging an enemy, lasting half a second after the attack animation ends.
 * Fixed an issue where the hitbox of Zen Ascent would remain after use, which would happen when using it into a wall.
 * Early Access 0.19.0:
 * Surged version of the Technique was added.
 * Zen Ascent now counts as the last part of Ace's attack combo, allowing him to use it through boss i-frames after performing a full Primary Weapon combo.
 * Public Demo 1: Released.