Versions/0.24

0.24 - Fires of Industry was the game's first major update, introducing the game's seventh level theme, Dustria, along with adding Repros to the game. It also marks the first time where an update was given a name in itself.

0.24.0
Release: 26th of August, 2021

Main Game

 * Added Dustria, the Forgotten Factory, to the 30XX level rotation! Dustria's a high-speed kinetic playground of a level, complete with new platforms to navigate, new enemies to outplay, new music to groove to, a new boss to be murdered by, and awesome new Powers for our heroes if you manage to avoid being murdered by the boss.
 * 30XX runs now extend to level 7.
 * You'll have to start a new Mega Mode save file to include Dustria - existing Mega Mode saves won't include it.
 * Added Repros: floaty pals that'll help you survive any challenge! Patch 0.24 introduces 12 collectible companions built to help you out in your journey.
 * Repros serve a variety of purposes - some attack, some defend you, some provide utility, and many scale with different types of player stats & abilities, enabling fresh new builds!
 * Most Repros level up if you collect more than one of the same type.
 * Supporting Augs for our new Repros will likely come next patch (0.25).
 * Fixed an issue that could cause level softlocks in Mega Mode (where you'd start a level and not be able to load in).
 * Fixed Beta Bee's hitbox being smaller than it should have been.
 * Fixed up several of Nina's Power Fusion mechanics in online play.
 * Echocave Shieldface enemies now operate on the same timer as the rest of the chunk they're in (instead of only activating once the player comes near).
 * Fixed a few rare edge cases that could result in conflicting Prototype attributes.
 * Removed the Secret Dice challenge condition. The "Clover" blessing has been removed from Challenge runs.
 * Rerolls mess with item consistency in a way that can't be easily fixed - if we put the time into making this work, we might bring them back in the future.
 * Clover still spawns in non-Challenge runs.

Editor

 * Added Dustria support into the Editor. Try combining Exploding Barrels, Production Lines and Spring Platforms for crazy contraptions!
 * Most phases now have additional green and red zones. This should prevent the player from going out-of-bounds in Editor chunks as easily.
 * Assets that have the "always spawn" option enabled now have a purple backdrop to make this behavior more easily visible.
 * Deepverse's Laser Platforms' Duration parameter now represents the total duration of one cycle, rather than only the "on" phase. This means that the Duration is now 1000 ms larger than before (but still has the same in-game effect).
 * Deepverse's Laser Platforms' "Wait time" parameter has been renamed to "Offset" and can no longer exceed the currently set Duration.
 * Fixed a bug where the medley versions of the Echocave and Clockzone music tracks were swapped.
 * Fixed a bug where drawing a path for a Crystal Path and hovering over a path of another Crystal Path would modify both paths at once.
 * Fixed a bug where you could undo actions while drawing a path for a Crystal Path, resulting in weird behavior.
 * Fixed a bug where Echocave's Cylinder Connection could be placed in incorrect locations.
 * Fixed a bug where Penumbra's Background Pillar decoration could overlap itself, resulting in weird auto-tiling.
 * Fixed a bug where the "vertical direction" object parameter was not available in basic mode.

0.24.1
Release: 27th of August, 2021


 * Actually removed rerolls from the Challenge rotation. This will affect current Challenges, too.
 * Fixed Facesmasher logic.
 * Fixed being able to endlessly spam Ryuusei while on the ground.
 * Fixed diagonal Dustria springs responding to holding Jump (instead of Up). We'll likely continue to iterate on this.
 * Rerolled Weapons now count as being "found" by the game.
 * Fixed an issue where a player could get stuck in the Ryuusei slam state.
 * Fixed an issue where electrified platforms in Dustria could deal damage for a short period after deactivating.
 * Fixed Orbital Barrier blocking Ace's Saber Throw.
 * Cloud Platforms in Highvault no longer interact with Crushing Void + Negation Pulse.
 * Repros and Jagged Bolt will now attempt to hit Burning Temple's miniboss.
 * Fixed an issue causing Mega Mode item purchases to not stay marked as "purchased" when reloading the game.
 * Fixed Ace's interactions with Forgotten Memento.
 * Added some additional Crusher reset logic. If you see crusher sets that look unfair, please let us know! Might be a bug.

0.24.2
Release: 2nd of September, 2021


 * Fixed a Mega Mode error that could prevent some Augs from working properly until reloading the game after dying in a stage.
 * Fixed an error that could cause a crash when certain Powers interacted with Twin Sparker Spark Orbs (or the ones fired by Capital Punishment's fists).
 * Most area attacks no longer disappear when hitting an invulnerable target. (In general, the affected abilities here are "attacks that don't stop when they hit an enemy they don't kill".) We'd already done this for Rending Whirl - notable additions here are Negation Pulse, Crystal Wave, and Nina's Wave Beam.
 * Fixed an error where the Level 7 boss in a Challenge wasn't properly awarding points for leftover time.
 * [Experimental] Increased the pickup size of minor pickups (nuts, health, etc). This is mostly intended to make it easier to snag items in tricky spaces, but we might revert/rein it in if needed. (note: the visuals here didn't change, just the range at which you can pick them up!)
 * Fixed any type of Repro attack triggering retaliation attacks from Beta Shieldfaces.
 * Altered Deepverse Bouncy trajectory so their vertical movement is a bit slower.
 * Beta-form Deepverse Patroller base HP reduced by 25% (to 40, down from 50).
 * Crushing Void now properly moves affected Sound Alarms for the client in online co-op.
 * Fixed an annoying black texture square that'd appear the frame you defeat the first boss of a run.

0.24.3
Release: 3rd of September, 2021


 * Fixed a bug where custom Dustria chunks would not show up when playing in Maker Mode.