Entropy Conditions

Entropy Conditions are optional modifiers which can be activated to increase the difficulty of the game. By increasing entropy and completing a run, the player can obtain Titan Shards which can overclock the Memory Index upgrades! (You can only obtain Titan Shards once for each level, and with a higher level than the previous.)

Unlike 20XX's Skulls, Entropy Conditions have multiple ranks per modifier, allowing for more precise tweaking of the game's difficulty.

Version History

 * Early Access 0.47.0:
 * Zealot's Wrath given 6 ranks (up from 4), increasing damage taken from enemies by 5 per rank. Previously, it was 4 ranks increasing damage taken from enemies by 10 per rank.
 * Early Access 0.45.0:
 * Cursed Wounds given 4 ranks that reduce healing chances by 25% per rank; previously, it was 2 ranks and -50% per rank.
 * Faithmetal Flock now increases enemy HP by 30% per rank, and now has 5 ranks. Previously, it had 4 ranks and increased enemy HP varying with enemy rank (+20% for Alpha, +35% for Beta and +50% per Gamma).
 * Early Access 0.38.0:
 * Introduced the Entropy Conditions Cursed Wounds, Still Waters, Zealot's Fervor, Eye for an Eye, Destined Path, and Exalted Defenders.
 * Divine Construction has now been split into to two separate Entropy Conditions, Faithmetal Flock for enemies and Divine Construction for bosses; previously, only Divine Construction existed and boosted all enemy and boss HP by 50% per rank.
 * Introduced a new metacurrency called Titan Shard.png Titan Shards, obtained from first-time clears at a new highest Entropy Level, allowing the player to overclock Memory Index upgrades past their usual max rank.


 * Public Demo 1: Introduced.