Jagged Bolt

Jagged Bolt is a Power for Nina. It fires a fast electrical projectile diagonally above the player's facing direction. As the projectile travels, if an enemy becomes aligned in the 8 cardinal directions, the bolt will change direction towards the enemy. This can occur once per projectile.

Power Fusions

 * Zen Mortar
 * 6 NRG cost.
 * Release a blue fireball that functions similarly to the Seeking Striker from 20XX.
 * Hold down the button to continuously launch these fireballs.
 * Deals 2.0x Power Strength
 * Crystal Wave
 * 10 NRG cost.
 * A smaller Crystal Wave that homes in, freezing a single enemy without piercing it.
 * Aiming Gear
 * 8 NRG cost.
 * Fires a fan of 3 small projectiles at 30-degree angles which home in on enemies and deal 1.0x Power Strength each.
 * Rending Whirl
 * 12 NRG cost.
 * A smaller Jagged Bolt that deals 2.0x Power Strength upon hitting enemies.
 * Enemies hit by this will be tagged for 1-2 seconds, letting Nina's busters home in on it.
 * Crushing Void
 * 20 NRG cost.
 * A smaller, stationary void that randomly sprays Jagged Bolts in all directions that deal 15 flat damage each.
 * Negation Pulse
 * 5 NRG cost.
 * Launches 3 bubbles above and to either side of Nina.
 * Usually harmless, but will seek out enemies if there are projectiles on screen.
 * When active, the bubbles deal 2.0x Power Strength.

Stage Interactions

 * Clockzone: Stuns the Clockzone miniboss, disabling it from firing for a few seconds.
 * Deepverse: Destroys Wall Lasers. Wall Lasers can still respawn after being destroyed.

History

 * Early Access 0.35:
 * Due to the energy rework, now costs 10 energy (originally 1).
 * Reworked a majority of Jagged Bolt's fusions.
 * Fusions now provide the same result regardless of fusion order.
 * Damage reduced to 3.5x Power Strength. Previously, it was 5.0x Power Strength.
 * Early Access 0.29: Added interactions in Clockzone and Deepverse.
 * Early Access 0.24: Released.