Rending Whirl

Rending Whirl is a Power for Nina. When used, it creates a giant vertical pillar of air above and below Nina, repeatedly dealing damage to any enemy caught inside. The Tornado does 8 ticks over 2 seconds.(Bosses take up to 4? Hits)

Power Fusions

 * Zen Mortar
 * 15 NRG cost.
 * When triggered, instead creates a whirling fire which rains down projectiles, each dealing 10 flat damage each.
 * Crystal Wave
 * 15 NRG cost.
 * Fire a small beam of Crystal Path Blocks, creating a temporary platform.
 * The beam will stop early if it hits an enemy, dealing 1 flat damage but not freezing them.
 * Aiming Gear
 * 20 NRG cost.
 * A tornado that can be fired in 8 cardinal directions, but only appears on one side of Nina.
 * Crushing Void
 * 40 NRG cost.
 * A much larger tornado that is reduced to 1.0x Power Strength, and lasts 5 seconds.
 * Negation Pulse
 * 1 NRG cost (drains NRG over time).
 * A shield that is completely invulnerable to projectiles, but disabled Nina's attacks and powers while it is active.
 * Can be toggled on and off anytime.
 * Jagged Bolt
 * 12 NRG cost.
 * A smaller Jagged Bolt that deals 2.0x Power Strength upon hitting enemies.
 * Enemies hit by this will be tagged for 1-2 seconds, letting Nina's busters home in on it.
 * Autodrone
 * 20 NRG cost.
 * A stationary Autodrone that will not follow Nina.
 * Fires six shots before disappearing.

Stage Interactions

 * Clockzone: Temporarily stops Waterfall Platforms from moving.
 * Penumbra: Destroys Megavoids. Can also destroy Absolution's voids.

History

 * Early Access 0.35.0:
 * Due to the energy rework, now costs 10 NRG cost (originally cost 1).
 * Reworked a majority of Rending Whirl's fusions.
 * Fusions now provide the same result regardless of fusion order.
 * Early Access 0.29.0: Added interactions in Clockzone and Penumbra.
 * Early Access 0.24.0: Can now be fused with Jagged Bolt.
 * Early Access 0.15.0: Released.